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#ifndef _EVAS_GL_CORE_PRIVATE_H
#define _EVAS_GL_CORE_PRIVATE_H
#include "evas_gl_private.h"
#include "evas_gl_core.h"
#include "evas_gl_api_ext.h"
#define EVAS_GL_NO_GL_H_CHECK 1
#include "Evas_GL.h"
//#include "evas_gl_ext.h"
extern int _evas_gl_log_dom;
#ifdef ERR
# undef ERR
#endif
#define ERR(...) EINA_LOG_DOM_ERR(_evas_gl_log_dom, __VA_ARGS__)
#ifdef DBG
# undef DBG
#endif
#define DBG(...) EINA_LOG_DOM_DBG(_evas_gl_log_dom, __VA_ARGS__)
#ifdef INF
# undef INF
#endif
#define INF(...) EINA_LOG_DOM_INFO(_evas_gl_log_dom, __VA_ARGS__)
#ifdef WRN
# undef WRN
#endif
#define WRN(...) EINA_LOG_DOM_WARN(_evas_gl_log_dom, __VA_ARGS__)
#ifdef CRIT
# undef CRIT
#endif
#define CRIT(...) EINA_LOG_DOM_CRIT(_evas_gl_log_dom, __VA_ARGS__)
struct _EVGL_Interface
{
// Returns the native display of evas engine.
void *(*display_get)(void *data);
// Returns the Window surface that evas uses for direct rendering opt.
void *(*evas_surface_get)(void *data);
void *(*native_window_create)(void *data);
int (*native_window_destroy)(void *data, void *window);
// Creates/Destroys the native surface from evas engine.
void *(*surface_create)(void *data, void *native_window);
int (*surface_destroy)(void *data, void *surface);
// Creates/Destroys the native surface from evas engine.
void *(*context_create)(void *data, void *share_ctx);
int (*context_destroy)(void *data, void *context);
// Calls the make_current from evas_engine.
int (*make_current)(void *data, void *surface, void *context, int flush);
// Returns the get proc_address function
void *(*proc_address_get)(const char *name);
// Returns the string of supported extensions
const char *(*ext_string_get)(void *data);
// Returns the current rotation angle of evas
int (*rotation_angle_get)(void *data);
};
struct _EVGL_Surface
{
int w, h;
//-------------------------//
// Related to FBO Surface
// MSAA
GLint msaa_samples;
// Color Buffer Target
GLuint color_buf;
GLint color_ifmt;
GLenum color_fmt;
// Depth Buffer Target
GLuint depth_buf;
GLenum depth_fmt;
// Stencil Buffer Target
GLuint stencil_buf;
GLenum stencil_fmt;
// Depth_Stencil Target
GLuint depth_stencil_buf;
GLenum depth_stencil_fmt;
// Direct Rendering Option
int direct_fb_opt;
int cfg_index;
// Attached Context
int fbo_attached;
// Init Flag
int buffers_allocated;
// Rough estimate of buffer in memory per renderbuffer
// 0. color 1. depth 2. stencil 3. depth_stencil
int buffer_mem[4];
//-------------------------//
EVGL_Context *current_ctx;
};
struct _EVGL_Context
{
EVGLNative_Context context;
// Context FBO
GLuint surface_fbo;
// Current FBO
GLuint current_fbo;
// Direct Rendering Related
int scissor_enabled;
int scissor_updated;
int scissor_coord[4];
int dr_scissor_coord[4];
int direct_scissor;
int viewport_updated;
int viewport_coord[4];
EVGL_Surface *current_sfc;
};
typedef enum _EVGL_Color_Bit
{
COLOR_NONE = 0,
COLOR_RGB_888 = 0x1,
COLOR_RGBA_8888 = 0x3,
} EVGL_Color_Bit;
typedef enum _EVGL_Depth_Bit
{
DEPTH_NONE = 0,
DEPTH_BIT_8 = 0x1,
DEPTH_BIT_16 = 0x3,
DEPTH_BIT_24 = 0x7,
DEPTH_BIT_32 = 0xF,
DEPTH_STENCIL = 0xFF,
} EVGL_Depth_Bit;
typedef enum _EVGL_Stencil_Bit
{
STENCIL_NONE = 0,
STENCIL_BIT_1 = 0x1,
STENCIL_BIT_2 = 0x3,
STENCIL_BIT_4 = 0x7,
STENCIL_BIT_8 = 0xF,
STENCIL_BIT_16 = 0x1F,
} EVGL_Stencil_Bit;
struct _EVGL_Surface_Format
{
int index;
EVGL_Color_Bit color_bit;
GLint color_ifmt;
GLenum color_fmt;
EVGL_Depth_Bit depth_bit;
GLenum depth_fmt;
EVGL_Stencil_Bit stencil_bit;
GLenum stencil_fmt;
GLenum depth_stencil_fmt;
int samples;
};
struct _EVGL_Cap
{
EVGL_Surface_Format fbo_fmts[100];
int num_fbo_fmts;
int max_w;
int max_h;
int msaa_supported;
int msaa_samples[3]; // High, Med, Low
};
struct _EVGL_Resource
{
int id;
EVGLNative_Display display;
EVGLNative_Context context;
EVGLNative_Surface surface;
EVGL_Context *current_ctx;
int direct_rendered;
Evas_Object *direct_img_obj;
};
struct _Native_Surface
{
void *surface;
void *window;
};
struct _EVGL_Engine
{
int initted;
EVGL_Interface *funcs;
EVGL_Cap caps;
const char *gl_ext;
const char *evgl_ext;
// Resource context/surface per Thread in TLS for evasgl use
LK(resource_lock);
Eina_TLS resource_key;
Eina_List *resource_list;
int resource_count;
int main_tid;
int pool_num;
Native_Surface *surface_pool;
int direct_override;
int direct_mem_opt;
int api_debug_mode;
// Force Off fo Debug purposes
int direct_force_off;
// Keep track of all the current surfaces/contexts
Eina_List *surfaces;
Eina_List *contexts;
void *engine_data;
};
// Evas GL Engine
extern EVGL_Engine *evgl_engine;
// Internally used functions
extern void _evgl_api_get(Evas_GL_API *api, int debug);
extern EVGL_Resource *_evgl_tls_resource_get(EVGL_Engine *ee);
extern EVGL_Context *_evgl_current_context_get();
extern int _evgl_not_in_pixel_get();
extern int _evgl_direct_enabled(EVGL_Engine *ee);
#endif //_EVAS_GL_CORE_PRIVATE_H
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