Commit message (Expand) | Author | Age | Files | Lines | |
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* | evas: evas_gl - Got rid of resource pool in favor of creation on demand.HEADmaster | Sung W. Park | 2013-03-04 | 1 | -119/+24 |
* | Fix evas GL common engine to have a shader to do oversampling on | Carsten Haitzler (Rasterman) | 2013-02-26 | 1 | -0/+0 |
* | efl/evas: Remove stray ; from evas_gl_core. | Stefan Schmidt | 2013-02-11 | 1 | -1/+1 |
* | Add EVAS_GL_DIRECT_MEM_OPT to enable on-demand fallback memory | Sung Park | 2013-01-24 | 1 | -60/+82 |
* | Applied on-demand memory allocation policy for Evas GL Surface | Sung Park | 2013-01-22 | 1 | -69/+241 |
* | Pulled out evas gl backend binary shader file caching code from | Sung Park | 2013-01-07 | 1 | -26/+183 |
* | Oops... cleaned up some code/warnings. Should have been a part of | Sung Park | 2012-11-21 | 1 | -6/+4 |
* | Fixed Evas GL direct rendering bug from refactoring. The conditions | Sung Park | 2012-11-21 | 1 | -32/+38 |
* | evas/gles: Remove GL_STENCIL_INDEX from _string_get() on GLES. | Rafael Antognolli | 2012-11-16 | 1 | -2/+0 |
* | merge: and now Evas | Vincent Torri | 2012-11-04 | 1 | -0/+1568 |