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* EPhysics: do not wait to disassociate a boundaryLeandro Dorileo2012-11-093-18/+20
* EPhysics: fix soft body geometry setLeandro Dorileo2012-11-091-7/+17
* EPhysics: get rid of soft_dataLeandro Dorileo2012-11-091-2/+0
* ephysics: implement update of cylinder facesBruno Dilly2012-11-091-1/+78
* ephysics: fix evas object rotation based on bodyBruno Dilly2012-11-091-5/+8
* ephysics: implement update of box faces objectsBruno Dilly2012-11-091-39/+164
* ephysics: use integer on body struct to store shapeBruno Dilly2012-11-092-11/+22
* ephysics: fix outdates docs regarding lightBruno Dilly2012-11-091-4/+2
* ephysics: use a common API to add faces for all typesBruno Dilly2012-11-092-340/+134
* ephysics: support multiple evas objects associated toBruno Dilly2012-11-093-0/+900
* ephysics: don't mess with body's depth when settingBruno Dilly2012-11-091-3/+3
* ephysics: fix body geometry initializationBruno Dilly2012-11-091-0/+6
* ephysics: improve body struct readability a bitBruno Dilly2012-11-092-42/+56
* ephysics: check for side value on anchors full addBruno Dilly2012-11-092-0/+7
* ephysics: cosmetic fixBruno Dilly2012-10-311-7/+7
* ephysics: fix triangles index getBruno Dilly2012-10-311-20/+16
* ephysics: fix cols / rows accountBruno Dilly2012-10-311-3/+4
* ephysics: fix slices sizeBruno Dilly2012-10-311-1/+3
* ephysics: update slices at each tickBruno Dilly2012-10-311-26/+9
* ephysics: use evas_object_image_source APIBruno Dilly2012-10-313-167/+42
* ephysics: avoid many unecessary allocs / free onBruno Dilly2012-10-312-2/+6
* EPhysics: the z axis is invertedLeandro Dorileo2012-10-301-4/+4
* EPhysics: restacking per layerLeandro Dorileo2012-10-301-27/+88
* EPhysics: disable evas map onLeandro Dorileo2012-10-301-0/+2
* EPhysics: soft body rotation setLeandro Dorileo2012-10-301-6/+8
* ephysics: break up light functionsBruno Dilly2012-10-303-100/+142
* ephysics: support disabling stacking based on Z axisBruno Dilly2012-10-252-2/+72
* ephysics: docs fixes (missing params / typos)Bruno Dilly2012-10-251-9/+17
* ephysics: stack respect body adding order for same zBruno Dilly2012-10-251-5/+5
* EPhysics: make anchors harderLeandro Dorileo2012-10-251-10/+60
* EPhysics: cloth add receives the number of rows andLeandro Dorileo2012-10-252-23/+20
* EPhysics: soft body position solver iterationsLeandro Dorileo2012-10-252-0/+77
* ephysics: remove unneeded code from slices initBruno Dilly2012-10-251-7/+1
* ephysics: fix segfault on restackBruno Dilly2012-10-251-0/+3
* ephysics: fix soft body slicingBruno Dilly2012-10-252-131/+213
* EPhysics: soft body geometry get fixLeandro Dorileo2012-10-252-10/+4
* EPhysics: ephysics_body_move cloth supportLeandro Dorileo2012-10-251-2/+8
* EPhysics: implement central impulse apply for clothLeandro Dorileo2012-10-251-2/+22
* EPhysics: no need to anchor propsLeandro Dorileo2012-10-252-4/+6
* ephysics: apply perspective and back face culling onBruno Dilly2012-10-251-0/+25
* ephysics: invert clothes meshBruno Dilly2012-10-251-6/+6
* ephysics: support light on soft bodiesBruno Dilly2012-10-251-0/+16
* ephysics: let all slice map stuff only on slice applyBruno Dilly2012-10-251-54/+46
* EPhysics: do not call update deleted objectLeandro Dorileo2012-10-251-1/+1
* ephysics: support back-face cullingBruno Dilly2012-10-193-6/+118
* ephysics: move perspective stuff to camera componentBruno Dilly2012-10-184-166/+165
* ephysics: add perspective supportBruno Dilly2012-10-183-0/+173
* ephysics: expose volume getterBruno Dilly2012-10-182-0/+27
* EPhysics: avoid restacking objects on different layersLeandro Dorileo2012-10-181-0/+10
* ephysics: don't change body properties if customBruno Dilly2012-10-171-0/+6