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authorSung W. Park <dunamis.park@samsung.com>2013-03-04 20:23:49 +0900
committerSung W. Park <dunamis.park@samsung.com>2013-03-04 20:23:49 +0900
commit64aa5a2670dd60851939a240beaa0fa9207f416f (patch)
treef804145b8fefade0c7a8a6a57343d8575fc66d5f /src/modules/evas/engines/gl_common/evas_gl_core.h
parent2b191fd8353a5ac1db7b9a6202625a76ce181131 (diff)
downloadefl-master.tar.gz
efl-master.tar.xz
efl-master.zip
evas: evas_gl - Got rid of resource pool in favor of creation on demand.HEADmaster
Resource contexts/surfaces are used for creating resources within Evas_GL. In oder to handle Evas_GL runnig from different thread than the main one, a resource context/surface pool was used. This turned out to be unnecssary as they are not used very frequently. So, I got rid of the pool and made the resources create as needed.
Diffstat (limited to 'src/modules/evas/engines/gl_common/evas_gl_core.h')
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_core.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/modules/evas/engines/gl_common/evas_gl_core.h b/src/modules/evas/engines/gl_common/evas_gl_core.h
index 369b3c323..9979e91cd 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_core.h
+++ b/src/modules/evas/engines/gl_common/evas_gl_core.h
@@ -4,18 +4,18 @@
#include "Evas_GL.h"
typedef void *EVGLNative_Display;
+typedef void *EVGLNative_Window;
typedef void *EVGLNative_Surface;
typedef void *EVGLNative_Context;
typedef struct _EVGL_Engine EVGL_Engine;
typedef struct _EVGL_Interface EVGL_Interface;
typedef struct _EVGL_Surface EVGL_Surface;
-typedef struct _EVGL_Native_Surface EVGL_Native_Surface;
+typedef struct _EVGL_Native_Window EVGL_Native_Window;
typedef struct _EVGL_Context EVGL_Context;
typedef struct _EVGL_Resource EVGL_Resource;
typedef struct _EVGL_Cap EVGL_Cap;
typedef struct _EVGL_Surface_Cap EVGL_Surface_Cap;
typedef struct _EVGL_Surface_Format EVGL_Surface_Format;
-typedef struct _Native_Surface Native_Surface;
extern EVGL_Engine *evgl_engine_create(EVGL_Interface *efunc, void *engine_data);