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author | Bruno Dilly <bdilly@profusion.mobi> | 2012-11-13 22:17:54 +0000 |
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committer | Bruno Dilly <bdilly@profusion.mobi> | 2012-11-13 22:17:54 +0000 |
commit | 3803a8d5021fba9343f8aab8199d0fb52cf3d3a5 (patch) | |
tree | 19015c473b60b9c7a87a5ba6c608d0ce4eadf28d /legacy/ephysics/src/lib | |
parent | 6e883bdbbdf8dfa4e863c58f2457986c71e0b7da (diff) | |
download | efl-3803a8d5021fba9343f8aab8199d0fb52cf3d3a5.tar.gz efl-3803a8d5021fba9343f8aab8199d0fb52cf3d3a5.tar.xz efl-3803a8d5021fba9343f8aab8199d0fb52cf3d3a5.zip |
ephysics: fix docs regarding torque axis.
SVN revision: 79249
Diffstat (limited to 'legacy/ephysics/src/lib')
-rw-r--r-- | legacy/ephysics/src/lib/EPhysics.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/legacy/ephysics/src/lib/EPhysics.h b/legacy/ephysics/src/lib/EPhysics.h index 679780d33..a4409a34d 100644 --- a/legacy/ephysics/src/lib/EPhysics.h +++ b/legacy/ephysics/src/lib/EPhysics.h @@ -3286,7 +3286,7 @@ EAPI void ephysics_body_central_impulse_apply(EPhysics_Body *body, double x, dou * @brief * Apply a torque impulse over a body. * - * An impulse will be applied over the body to make it rotate around Z axis. + * An impulse will be applied over the body to make it rotate. * Impulse is the product of the force over the time this force is applied. * In ephysics case, it would be the time of a tick, so it behaves just * summing current angular velocity to the result of a calculation involving @@ -3311,8 +3311,7 @@ EAPI void ephysics_body_torque_impulse_apply(EPhysics_Body *body, double pitch, * @brief * Apply an impulse over a body. * - * An impulse will be applied over the body to make it move and rotate around - * Z axis. + * An impulse will be applied over the body to make it move and rotate. * * Impulse is the product of the force over the time this force is applied. * It can be applied in the center of the body, avoiding rotating it, @@ -3321,7 +3320,7 @@ EAPI void ephysics_body_torque_impulse_apply(EPhysics_Body *body, double pitch, * or can be used to lead to both behaviors with * @ref ephysics_body_impulse_apply(). * - * It will result in a central impulse with impulse (@p x, @p y) and a + * It will result in a central impulse with impulse (@p x, @p y, @p z) and a * torque impulse that will be calculated as a cross product on impulse * and relative position. * |