|author||Carsten Haitzler (Rasterman) <firstname.lastname@example.org>||2013-02-26 22:05:19 +0900|
|committer||Carsten Haitzler (Rasterman) <email@example.com>||2013-02-26 22:07:30 +0900|
Fix evas GL common engine to have a shader to do oversampling on
downscaling. This makes quality much better and "at best" equates to a 16 point sample (2x2 linear interpolation samples, where a linear interpolation sample equates to a 2x2 sample). This will have perfomance impact, but the quality is worth it and makes it closer to software downscaling in quality. It supports 2x2, 2x1 and 1x2 oversampling. YUV not done, nor image mask (font shaders not needed).
Diffstat (limited to 'NEWS')
1 files changed, 1 insertions, 0 deletions
@@ -113,6 +113,7 @@ Improvements:
* eina: Eina_Tiler now take tile size into account.
* edje: reduce memory consumption of Edje program handler.
* eina, evas: improved support for 64bits system.
+ * Evas GL engine downscale quality in smooth mode much improved with multisampling up to effectively 16x16 via shaders.
* Fix a memory leak in ecore_con_dns when using ecore_con_server_connect