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authorSung Park <sungwoo@gmail.com>2013-01-07 06:16:18 +0000
committerSung Park <sungwoo@gmail.com>2013-01-07 06:16:18 +0000
commitedcb4cf295602d0fe6516c4f5a2b66527ee68a60 (patch)
treefee6b22f8bc22d5464659e2a4e380e6433643375 /ChangeLog
parentfb1225caa7644ba84534b3904580b3d9d1cda047 (diff)
downloadefl-edcb4cf295602d0fe6516c4f5a2b66527ee68a60.tar.gz
efl-edcb4cf295602d0fe6516c4f5a2b66527ee68a60.tar.xz
efl-edcb4cf295602d0fe6516c4f5a2b66527ee68a60.zip
Pulled out evas gl backend binary shader file caching code from
evas_gl_shader.c file and made an internal generic caching api in evas_gl_common.h for use in other places ie. evas_gl. Then implemented evas_gl surface cap. caching code in gl backend to accelerate the engine creation. SVN revision: 82321
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+2013-01-07 Sung W. Park (sung_)
+
+ * Pulled out evas gl backend binary shader file caching code from
+ evas_gl_shader.c file and made an internal generic caching api in
+ evas_gl_common.h for use in evas_gl code.
+ * Implemented evas_gl surface cap. caching code in gl backend to
+ accelerate the engine creation.
+
+
2013-01-07 Thomas Petazzoni
* Fix build of Evas XCB backend.