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/*
* mystery.c
*
* Handle "mystery treasures" (?-marks)
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <math.h>
#include "graphics.h"
#include "grv.h"
void mystery(void)
{
int myst;
int tlife;
color(0,gp.c);
again:
tlife = (6-gp.Life)*20;
myst = irnd(1230+tlife) - tlife;
if ( myst < 0 ) {
/* Extra life */
if ( gp.Life >= 6 )
goto again;
gp.Life++;
message(0,"Treasure: Extra Life");
color(14,gp.c);
lprintf(1,16+2*gp.Life, "\x01");
} else if ( myst < 150 ) {
/* Stingy extra points */
int SSq = (irnd(200)+100)*gp.Level;
gp.Sc += SSq;
message(0,"Treasure: %d points", SSq);
update_score();
} else if ( myst < 350 ) {
/* Moderate extra points */
int SSq = (irnd(800)+400)*gp.Level;
gp.Sc += SSq;
message(0,"Treasure: %d points", SSq);
update_score();
} else if ( myst < 400 ) {
/* Decent extra points */
int SSq = (irnd(2000)+1000)*gp.Level;
gp.Sc += SSq;
message(0,"Treasure: %d points", SSq);
update_score();
} else if ( myst < 470 ) {
message(0,"Treasure: End of Level");
mymssleep(gp.Speed*7);
gp.Status = Status_Quit;
} else if ( myst < 650 ) {
/* Ghost freeze */
int e;
double thaw;
if ( gp.FS == 0 )
goto again;
message(0,"Treasure: Ghost freeze");
gp.FS = 0; /* Ghosts frozen */
color(10,0);
for ( e = 0 ; e < MAXGHOST ; e++ ) {
if ( !ghost[e].dead )
lprint(ghost[e].x, ghost[e].y, "\x02");
}
/* Just in case we have scared ghosts right now... */
removeaction(0, 0, act_ghost_thaw);
removeaction(0, 0, act_ghost_normal);
thaw = gp.Tid + 32.0 + 60.0*rnd();
addaction(0, 0, thaw, act_ghost_thaw);
addaction(0, 0, thaw+8.0, act_ghost_normal);
} else if ( myst < 790 ) {
/* Extra ammo */
int NewKulSpr = irnd(3) + 2;
gp.KulSpr += NewKulSpr;
message(0,"Treasure: %d extra shots", NewKulSpr);
update_shots();
} else if ( myst < 930 ) {
/* Bomb detonation */
if ( gp.Bombs <= 0 )
goto again;
message(0,"Treasure: Bomb detonation... OOPS!");
retime_all(gp.Tid+4.0, act_bomb);
} else if ( myst < 1060 ) {
/* Smash! */
message(0,"Treasure: *** SMASH ***");
addaction(0, 0, gp.Tid+5.0, act_smash);
} else {
/* Scared ghosts */
if ( gp.FS != 1 )
goto again;
message(0, "Treasure: Scared ghosts");
gp.FS = -1; /* Reverse direction */
addaction(0, 0, gp.Tid+80.0, act_ghost_normal);
}
}
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