/* * intro.c * * Intro screen */ #include "graphics.h" #include "grv.h" void intro(void) { gp.c = 1; gp.c2 = 6; initscreen(40); color(14,0); lprint( 4,1," "); lprint( 5,1," "); lprint( 6,1," \xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb "); lprint( 7,1," \xdb\xdb \xdb\xdb "); lprint( 8,1," \xdb\xdb \xdb\xdb \xdb\xdb \xdb\xdb "); lprint( 9,1," \xdb\xdb \xdb\xdb "); lprint(10,1," \xdb\xdb \xdb\xdb "); lprint(11,1," \xdb\xdb \xdb\xdb \xdb\xdb \xdb\xdb "); lprint(12,1," \xdb\xdb \xdb\xdb\xdb\xdb \xdb\xdb "); lprint(13,1," \xdb\xdb \xdb\xdb "); lprint(14,1," \xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb "); lprint(15,1," "); lprint(16,1," "); color(15,1); lprint(18,10,"G R \x8e V N I N G"); color(0,1); lprint(21,16,"2 0 0 3"); lprint(24,12,"\"It still sucks!!\""); color(9,0); lprint(5,2,"K..."); lprint(7,3,"Keyboard"); lprint(8,3,"Config"); color(10,0); lprint(5,31,"P..."); lprint(7,32,"Play"); lprint(8,32,"Game"); color(11,0); lprint(12,2,"V..."); lprint(14,3,"View"); lprint(15,3,"Scores"); color(12,0); lprint(12,31,"Q..."); lprint(14,32,"Quit"); lprint(15,32,"Game"); }