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* Clean up crap whitespaceH. Peter Anvin2012-02-291-15/+15
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* Minor code cleanups; no functional changeH. Peter Anvin2012-02-261-9/+5
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* Add an infinite life cheatH. Peter Anvin2010-12-101-0/+14
| | | | | Add an infinite life cheat (Alt-z); more efficient than pressing Alt-x repeatedly during testing.
* Get rid of open-coded non-ASCII characters.originH. Peter Anvin2007-03-291-9/+9
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* Cheat codes shouldn't use Alt+Fx; too likely to interfere with window managerH. Peter Anvin2003-03-291-13/+12
| | | | Use winsock2 for networking
* Fix rocks falling on each other; apples activated by falling rocksH. Peter Anvin2003-03-291-8/+24
| | | | (can't actually happen, though)
* More fixes for Windows compatibility: avoid %ll formats; fix the newH. Peter Anvin2003-03-281-5/+5
| | | | networking abstraction
* Fix lots of little bugsH. Peter Anvin2003-03-271-22/+88
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* Sleep only once per level ending; add per-level high scoresH. Peter Anvin2003-03-261-1/+52
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* Getting close... the only thing missing now as far as I know is theH. Peter Anvin2003-03-261-6/+28
| | | | per-level highscore stuff (and if we want to add to the character set)
* Add readme, add intro screen, make keyboard editing workH. Peter Anvin2003-03-261-19/+0
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* Add support for high score tables, including the ability to generateH. Peter Anvin2003-03-251-0/+3
| | | | | a (hopefully) unique ID for each game that we can use to match identical records.
* Port of "grvning" to C/SDL, started 2003-03-22H. Peter Anvin2003-03-241-0/+708