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authorH. Peter Anvin <hpa@zytor.com>2003-03-25 05:28:10 +0000
committerH. Peter Anvin <hpa@zytor.com>2003-03-25 05:28:10 +0000
commit37ae1353fb4ef6013b688b28cd82f06182ad3063 (patch)
tree7d7c3029d3b5f14d4da2997718b523e47362aea9 /play.c
parent1128ad360b5cccb1b82de092505e5ca1c4dbed8d (diff)
downloadgrv-37ae1353fb4ef6013b688b28cd82f06182ad3063.tar.gz
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Add support for high score tables, including the ability to generate
a (hopefully) unique ID for each game that we can use to match identical records.
Diffstat (limited to 'play.c')
-rw-r--r--play.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/play.c b/play.c
index f951749..62acbe2 100644
--- a/play.c
+++ b/play.c
@@ -587,6 +587,9 @@ static void end_level(int done)
int e;
int64_t sbon;
+ gp.have_id = 1; /* We now need the game_id */
+ fprintf(stderr, "GameID: %llx\n", gp.gameid);
+
color(0,gp.c2);
lprint(3, 6, "浜様様様様様様様様様様様様様融");
for ( e = 4 ; e <= 21 ; e++ ) {