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author | H. Peter Anvin <hpa@zytor.com> | 2003-03-26 07:04:01 +0000 |
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committer | H. Peter Anvin <hpa@zytor.com> | 2003-03-26 07:04:01 +0000 |
commit | 503aa676efd5f0e5216b84eec647e348ceb0b5c1 (patch) | |
tree | 45eae66dc836807f3936dfa0e01fcd6c7912344e /README | |
parent | 9bd970a1d7bc60d47e576b40857fa93a4690a83a (diff) | |
download | grv-503aa676efd5f0e5216b84eec647e348ceb0b5c1.tar.gz grv-503aa676efd5f0e5216b84eec647e348ceb0b5c1.tar.xz grv-503aa676efd5f0e5216b84eec647e348ceb0b5c1.zip |
Getting close... the only thing missing now as far as I know is the
per-level highscore stuff (and if we want to add Øø to the character set)
Diffstat (limited to 'README')
-rw-r--r-- | README | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -12,6 +12,13 @@ To run: -nonet: Don't access the Internet high score server. -window: Run in a window (default is full screen.) +I have resisted "improving" the game, trying to stay as close to the +original as possible, minus *obvious* bugs. + +I haven't bothered porting the completely worthless sound effects, the +few that there were... if someone wants to help me pick *real* sound +effects or music I'd consider putting them in. + To build from sources, you need the SDL library from http://www.libsdl.org/, and the included Makefile for Win32 |