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module display (
input clk, // 18.75 MHz
input width,
input reverse,
input noblink,
input testpattern,
input reveal,
output reg [10:0] a,
input [7:0] d,
output [10:0] ga,
input [5:0] gd,
output reg [2:0] rgb,
output vsync,
output hsync,
input [7:0] fg_ctl,
input [7:0] fg_data,
output fg_ack,
output fg_xrst,
output fg_yrst
);
// We use the standard VGA 640x480 monitor timings mode, htime = 31.77
// us (31.47 kHz), vtime = 16.68 ms (60 Hz) The standard VGA uses a
// pixel clock of 25.175 MHz, we use 18.75 MHz, which is 25*3/4 for
// 480 horizontal pixels; the error is about 0.8%, which is far, far
// less than the margin of error in real systems.
//
// This gives us the following timings:
//
// Horizontal:
// 480 pixels (80 char) graphics
// 12 pixels ( 2 char) back porch/border
// 72 pixels (12 char) sync
// 30 pixels ( 5 char) front porch
// ----------
// 594 pixels (31.68 us)
//
// Vertical:
// 480 lines graphics (24 rows x 10 pixels x 2 scans/pixel)
// 10 lines back porch/border
// 2 lines sync
// 33 lines front porch
// ---------
// 525 lines
//
// In this implementation we start timing with the display area in both
// cases, *except* that we prefetch by one character, and therefore start
// 1 character shy of the actual start of display.
//
// This gives us 4 clock cycles (@ 25 MHz = 160 ns) to get the character,
// and an additional 4 clock cycles to get the bit representation of
// that character.
//
// VGA monitors used the sync polarity to determine the mode,
// especially the desired aspect ratio. Therefore, we want to use -hsync
// and -vsync, - meaning active low, + meaning active high.
parameter x_blank = 480+6;
parameter x_sync = x_blank+(12-6);
parameter x_front = x_sync+72;
parameter x_max = 594;
parameter y_blank = 480;
parameter y_sync = y_blank+10;
parameter y_front = y_sync+2;
parameter y_max = 525;
parameter hsync_minus = 1'b1; // -hsync
parameter vsync_minus = 1'b1; // -vsync
reg hsync_q; // Horizontal sync active
reg vsync_q; // Vertical sync active
reg [9:0] x; // Horizontal pixel count
reg [9:0] y; // Vertical pixel count
reg [6:0] xchr; // Character column (0..99)
reg [2:0] xpxl; // Pixel column in character (0..5)
reg [4:0] ychr; // Character row (0..26)
reg [3:0] ypxl; // Pixel row in character (0..9)
reg [4:0] ylu; // Previous character line
wire xvideo; // Non-blanked in the x direction
wire yvideo; // Non-blanked in the y direction
wire [10:0] a80; // Memory address assuming 80 columns
wire [10:0] a80u; // Memory address assuming 80 columns (-1 line)
wire [10:0] a40; // Memory address assuming 40 columns
wire [10:0] a40u; // Memory address assuming 40 columns (-1 line)
reg [4:0] scan_counter; // Counter of total scans (for flashing et al)
reg [5:0] pixrow; // One character worth of pixels
reg prefetch; // True for the prefetch character position
// Fine Graphics control
reg [7:0] fgctl_q; // Latched version of fg_ctl
reg [7:0] fgpixels; // One byte of fg pixels
// For the current text line
reg [2:0] curfg; // Foreground RGB
reg [2:0] curbg; // Background RGB
reg inverse; // Inverse video
reg isgraph; // Graphic mode?
reg isgsep; // Separated graphics?
reg isgrel; // Hold graphics?
reg isdble; // Double height?
reg isflsh; // Flashing?
reg ishide; // Hidden
reg [7:0] thischar; // Character code currently processing
// These refer to the same as above, but for the previous text line
reg [2:0] oldfg; // Foreground RGB
reg [2:0] oldbg; // Background RGB
reg wasgraph; // Graphic mode?
reg wasgsep; // Separated graphics?
reg wasgrel; // Hold graphics?
reg wasdble; // Double height?
reg wasflsh; // Flashing?
reg washide; // Hidden
reg [7:0] thatchar; // Character code currently processing
// The one we're currently displaying
wire [2:0] fg = wasdble ? oldfg : curfg;
wire [2:0] bg = wasdble ? oldbg : curbg;
wire [7:0] somechar = wasdble ? thatchar : thischar;
wire gsep = wasdble ? wasgsep : isgsep;
wire do_flsh = wasdble ? wasflsh : isflsh;
wire do_hide = wasdble ? washide : ishide;
// Should we advance the character pixel?
// We need to always advance at full speed during prefetch, or
// we would have to start the prefetch earlier in 40-character mode.
wire advance = width | x[0] | prefetch;
// Address mapping for 40 and 80 characters
assign a80[3:0] = xchr[3:0];
wire [3:0] x80middle = { 1'b0, xchr[6:4] };
wire [3:0] ymiddle = { ychr[4:3] , ychr[4:3] };
assign a80[7:4] = x80middle+ymiddle;
assign a80[10:8] = ychr[2:0];
assign a40[2:0] = xchr[2:0];
wire [3:0] x40middle = { 1'b0, xchr[5:3] };
assign a40[6:3] = x40middle + ymiddle;
assign a40[10:7] = { 1'b1, ychr[2:0] };
// Address mapping for 40 and 80 characters minus one line
assign a80u[3:0] = xchr[3:0];
wire [3:0] yumiddle = { ylu[4:3] , ylu[4:3] };
assign a80u[7:4] = x80middle+yumiddle;
assign a80u[10:8] = ylu[2:0];
assign a40u[2:0] = xchr[2:0];
assign a40u[6:3] = x40middle+yumiddle;
assign a40u[10:7] = { 1'b1, ylu[2:0] };
// Final address mapping
// Note: We read the current char between pixels 0 and 1,
// and the char above between pixels 2 and 3; hence the use of xpxl[1].
always @(*)
case ( { width, xpxl[1] } )
2'b00:
a = a40;
2'b01:
a = a40u;
2'b10:
a = a80;
2'b11:
a = a80u;
endcase // case( { width, xchr[1] } )
// Character generator address mapping
assign ga[10:4] = somechar[6:0];
assign ga[3:0] = wasdble ? { 1'b1, ypxl[3:1] } :
isdble ? { 1'b0, ypxl[3:1] } :
ypxl[3:0];
// Video enable signal
assign xvideo = ( x < x_blank );
assign yvideo = ( y < y_blank );
assign hsync = hsync_q ^ hsync_minus;
assign vsync = vsync_q ^ vsync_minus;
// Flashing
wire flash_on = scan_counter[4];
// Inverse video. The normal is a flashing inverse cursor, but
// if "noblink" is asserted the cursor is steady inverted. If
// "reverse" is asserted with invert everything *on top of that*...
wire invert = (inverse & (flash_on|noblink))^reverse;
//
// Fine graphics
//
assign fg_ack = xvideo & yvideo & (x[2:0] == 3'b000);
assign fg_xrst = yvideo & hsync_q;
assign fg_yrst = vsync_q;
wire [3:0] fg_argb;
always @(posedge clk)
if ( ~yvideo ) // Only change mode during vertical blank
fgctl_q <= fg_ctl;
always @(posedge clk)
if (x[2:0] == 3'b100)
fgpixels <= fg_data;
else if (~x[0])
fgpixels <= { fgpixels[5:0], 2'bxx };
fgcolrom fgcolrom (
.address ( { fgctl_q[6:0], fgpixels[7:6] } ),
.clock ( clk ),
.q ( fg_argb )
);
// Synchronous logic
always @(posedge clk)
begin
if ( ~xvideo | ~yvideo | prefetch )
rgb <= 3'b000; // Blank
else if ( testpattern )
// Pixel test pattern for LCD monitor calibration
rgb <= {3{x[0] ^ y[0]}};
else if ( ~fgctl_q[7] & pixrow[5]
& ~(do_flsh & ~flash_on)
& ~(do_hide & ~reveal) )
rgb <= fg ^ {3{invert}};
else if (fgctl_q[7] | fg_argb[3])
rgb <= fg_argb[2:0];
else
rgb <= bg ^ {3{invert}};
// Sync pulses
vsync_q <= ( y >= y_sync && y < y_front );
hsync_q <= ( x >= x_sync && x < x_front );
// Rotating shift register; may be overridden by the below
// The rotation is so that if we're in GHOL mode we already
// have the previous value
if ( advance )
pixrow <= { pixrow[4:0], pixrow[5] };
// This code is run 6 times per character; regardless of width
if ( advance )
begin
case ( xpxl )
3'b001:
begin
// Load and process character
thischar <= d;
end
3'b011:
begin
// Load and process previous-line character
thatchar <= (ychr == 0) ? 8'h00 : d;
end
3'b101:
begin
// Load a new pixel row?
if ( xvideo )
begin
// Attribute engine for current row
if ( thischar[6:5] == 2'b00 )
begin
// Control character
casex ( thischar[4:0] )
5'bx0xxx:
begin
curfg <= thischar[2:0];
isgraph <= thischar[4];
end
5'b0110x:
isdble <= thischar[0];
5'b11000:
ishide <= 1'b1;
5'b1111x:
isgrel <= thischar[0];
5'b0100x:
isflsh <= ~thischar[0];
5'b11001:
isgsep <= 1'b0;
5'b11010:
isgsep <= 1'b1;
5'b11100: // BLBG
begin
curbg <= 3'b000;
curfg <= curbg;
end
5'b11101: // NWBG
begin
curbg <= curfg;
curfg <= 3'b000;
end
endcase // casex( thischar[4:0] )
end // if ( thischar[6:5] == 2'b00 )
// Attribute engine for previous row
if ( thatchar[6:5] == 2'b00 )
begin
// Control character
casex ( thatchar[4:0] )
5'bx0xxx:
begin
oldfg <= thatchar[2:0];
wasgraph <= thatchar[4];
end
5'b0110x:
wasdble <= thatchar[0];
5'b11000:
washide <= 1'b1;
5'b1111x:
wasgrel <= thatchar[0];
5'b0100x:
wasflsh <= ~thatchar[0];
5'b11001:
wasgsep <= 1'b0;
5'b11010:
wasgsep <= 1'b1;
5'b11100: // BLBG
begin
oldbg <= 3'b000;
oldfg <= oldbg;
end
5'b11101: // NWBG
begin
oldbg <= oldfg;
oldfg <= 3'b000;
end
endcase // casex( thatchar[4:0] )
end // if ( thatchar[6:5] == 2'b00 )
// Character generation
if ( wasdble
? (wasgraph & thatchar[5])
: (isgraph & thischar[5]) )
begin
// Generate graphical character
case ( ga[3:0] )
4'h0, 4'h1:
begin
pixrow[5] <= somechar[0];
pixrow[4] <= somechar[0];
pixrow[3] <= somechar[0] & ~gsep;
pixrow[2] <= somechar[1];
pixrow[1] <= somechar[1];
pixrow[0] <= somechar[1] & ~gsep;
end
4'h2:
begin
pixrow[5] <= somechar[0] & ~gsep;
pixrow[4] <= somechar[0] & ~gsep;
pixrow[3] <= somechar[0] & ~gsep;
pixrow[2] <= somechar[1] & ~gsep;
pixrow[1] <= somechar[1] & ~gsep;
pixrow[0] <= somechar[1] & ~gsep;
end
4'h3, 4'h4, 4'h5:
begin
pixrow[5] <= somechar[2];
pixrow[4] <= somechar[2];
pixrow[3] <= somechar[2] & ~gsep;
pixrow[2] <= somechar[3];
pixrow[1] <= somechar[3];
pixrow[0] <= somechar[3] & ~gsep;
end
4'h6:
begin
pixrow[5] <= somechar[2] & ~gsep;
pixrow[4] <= somechar[2] & ~gsep;
pixrow[3] <= somechar[2] & ~gsep;
pixrow[2] <= somechar[3] & ~gsep;
pixrow[1] <= somechar[3] & ~gsep;
pixrow[0] <= somechar[3] & ~gsep;
end
4'h7, 4'h8:
begin
pixrow[5] <= somechar[4];
pixrow[4] <= somechar[4];
pixrow[3] <= somechar[4] & ~gsep;
pixrow[2] <= somechar[6];
pixrow[1] <= somechar[6];
pixrow[0] <= somechar[6] & ~gsep;
end
4'h9:
begin
pixrow[5] <= somechar[4] & ~gsep;
pixrow[4] <= somechar[4] & ~gsep;
pixrow[3] <= somechar[4] & ~gsep;
pixrow[2] <= somechar[6] & ~gsep;
pixrow[1] <= somechar[6] & ~gsep;
pixrow[0] <= somechar[6] & ~gsep;
end
default:
pixrow <= 5'bxxxxxx;
endcase // case( ga[3:0] )
end // if ( wasdble ? (wasgraph & thatchar[5]) : (isgraph & thischar[5]) )
else if ( (somechar[6:5] != 2'b00) |
(wasdble ? wasgrel : isgrel) )
pixrow <= gd; // Input from character ROM
// Flash/inverse
inverse <= somechar[7];
// This is no longer a prefetch character...
prefetch <= 1'b0;
end // if ( xvideo )
end // case: 3'b101
endcase // case( xpxl )
end // if ( advance )
// Counters
if ( x == x_max-1 )
begin
x <= 10'd0;
xchr <= 7'd0;
xpxl <= 3'd0;
pixrow <= 6'b0; // Read-ahead spot is blank
prefetch <= 1'b1; // Prefetch character
inverse <= 1'b0; // Not inverse video
curfg <= 3'b111; // Default fg is white
curbg <= 3'b000; // Default bg is black
isgraph <= 1'b0; // Not graphic mode
isflsh <= 1'b0; // Not flashing
isgsep <= 1'b0; // Not separated
isdble <= 1'b0; // Not double
isgrel <= 1'b1; // Release graphics
ishide <= 1'b0; // Not hidden
oldfg <= 3'b111; // Default fg is white
oldbg <= 3'b000; // Default bg is black
wasgraph <= 1'b0; // Not graphic mode
wasflsh <= 1'b0; // Not flashing
wasgsep <= 1'b0; // Not separated
wasdble <= 1'b0; // Not double
wasgrel <= 1'b1; // Release graphics
washide <= 1'b0; // Not hidden
ylu <= ychr; // Previous character row
if ( y == y_max-1 )
begin
y <= 10'd0;
ychr <= 6'd0;
ypxl <= 5'd0;
scan_counter <= scan_counter + 1;
end
else
begin
if ( y[0] ) // Double scanning
begin
if ( ypxl == 4'd9 )
begin
ypxl <= 4'd0;
ychr <= ychr + 1;
end
else
ypxl <= ypxl + 1;
end
y <= y + 1;
end // else: !if( y == y_max-1 )
end // if ( x == x_max-1 )
else
begin
if ( advance )
begin
if ( xpxl == 3'd5 )
begin
xpxl <= 0;
xchr <= xchr + 1;
end
else
xpxl <= xpxl + 1;
end
x <= x + 1;
end // else: !if( x == x_max-1 )
end // always @ (posedge clk)
endmodule // display
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