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/*
 * intro.c
 *
 * Intro screen
 */

#include "graphics.h"
#include "grv.h"

void intro(void)
{
  gp.c  = 1;
  gp.c2 = 6;

  initscreen(40);

  color(14,0);
  lprint( 4,1,"                                        ");
  lprint( 5,1,"                                        ");
  lprint( 6,1,"            \xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb            ");
  lprint( 7,1,"            \xdb\xdb            \xdb\xdb            ");
  lprint( 8,1,"            \xdb\xdb  \xdb\xdb    \xdb\xdb  \xdb\xdb            ");
  lprint( 9,1,"            \xdb\xdb            \xdb\xdb            ");
  lprint(10,1,"            \xdb\xdb            \xdb\xdb            ");
  lprint(11,1,"            \xdb\xdb  \xdb\xdb    \xdb\xdb  \xdb\xdb            ");
  lprint(12,1,"            \xdb\xdb    \xdb\xdb\xdb\xdb    \xdb\xdb            ");
  lprint(13,1,"            \xdb\xdb            \xdb\xdb            ");
  lprint(14,1,"            \xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb\xdb            ");
  lprint(15,1,"                                        ");
  lprint(16,1,"                                        ");

  color(15,1);
  lprint(18,10,"G  R  \x8e  V  N  I  N  G");

  color(0,1);
  lprint(21,16,"2  0  0  3");

  lprint(24,12,"\"It still sucks!!\"");


  color(9,0);
  lprint(5,2,"K...");
  lprint(7,3,"Keyboard");
  lprint(8,3,"Config");

  color(10,0);
  lprint(5,31,"P...");
  lprint(7,32,"Play");
  lprint(8,32,"Game");

  color(11,0);
  lprint(12,2,"V...");
  lprint(14,3,"View");
  lprint(15,3,"Scores");

  color(12,0);
  lprint(12,31,"Q...");
  lprint(14,32,"Quit");
  lprint(15,32,"Game");
}